Http4k is a lightweight HTTP library written in Kotlin that enables serving and consuming of HTTP services in a functional and testable way. Unlike many other libraries and frameworks which have complicated abstractions and workflows, http4k captures the essence of communication over HTTP with a few simple concepts. In this session I will explain and demo the core concepts in http4k by live coding from scratch an HTTP server which will simulate the board from the noughts and crosses game.
Dmitry Kandalov is a Software Developer at Code Mine
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